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Profile

 

I am a creative and team-playing person. Capable of creating convincing character performances with given directions or independently. Experienced in working efficiently under high pressure while keeping a high quality output as well as problem solving. I also have the ability to adapt to variety of environments.

Languages

 

English and Vietnamese

Work experience

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Narrative/Cinematic Animator | EA Motive

2021 to Present

 

  Dead Space Remake

​​

3D Animator | Ubisoft Montreal

April 2019 to 2021

 

  Rainbow six: Extraction

  • Keyframe and Mocap cleanup for in game animations

  • Planning and brainstorm for Mocap shooting.

  • Integrating Animation into the the engine using State Machine and Animation Graph

  • Mentor Junior animator and new team member to adapt to the team's workflow

​

3D Animator | Gameloft Montreal

Jan 2017 to April 2019

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  • Keyframe and Mocap cleanup for in game animations and Marketing trailer

  • Planning and brainstorm for Mocap shooting.

  • Modern Combat Versus

​

Cinematic Animator | Sony Computer Entertainment America

Sept 2016 to Dec 2016

​

  • Keyframe and Mocap cleanup for Cinematic sequences (Including body and facial performance)

  • Uncharted 4: The Lost Legacy (Early team member. Works featured in Playstation Experience)

  • Farpoint (Playstation VR)

​

3D Animator | Infinity Ward

June 2016 to Sept 2016

​

  • Keyframe and Mocap cleanup for In-game animations.

  • Call of Duty: Infinite Warfare

 

3D Character Animator | Lightstream Animation Studios

May 2016 to June 2016

​

  • Keyframe character animation for upcoming Feature Film

 

Cinematic Animator | Sony Computer Entertainment America

September 2015 to March

 

  • Keyframe and Mocap cleanup for Cinematic sequences (Including body and facial performance)

  • Uncharted 4: A thief's end (Skeleton crew)

 

3D Animator | EA TIBURON

March 2015 to September 2015

 

  • Keyframe and Mocap cleanup for In-game animations.

  • NBA Live 16

 

3D Character Animator | Cloudburst Games (San francisco)

September 2014 to Present

 

  • Talking Magic Rabbit (Shipped)

 

3D Character Animator | Third Motion. Inc (San francisco)

September 2012 to May 2013

 

  • Responsible for all keyed frame in-game animation and cut scenes for shipped project ZombieYou! 3D.

  • 3D Animator for company animation Demos.

  • Setup, shoot, and clean-up Markerless MOCAP data.

 

 

2D/Texture Artist | Game studio north (VNG Corporation)

january 2010 – january 2011

 

  • Create 2D concept and in-game assets for web and social games released in me.zing.vn.

  • Responsible for maintaining quality and consistency of the projects.

  • Coach and mentor (help members familiar with styles and tools of different projects

 
2D Art Lead | curious development (a canadian studio based in Vietnam)

​2007 - 2009

 

  • Create 2D concept and in-game assets for mobile and web game.

  • Some of the better-known licenses include Star Wars Battlefront Mobile, Medieval: Total War Mobile.· Responsible for reviewing, maintaining quality and consistency of the projects.

  • Building workflow for 2D team.Coach and mentor (help members familiar with styles and tools of different projects).

  • Recommendation letter

Softwares

 

3Ds Max

Maya

Motion Builder

Parrot

Animtree

Asset Manager

Perforce

Shotgun

SVN

NX Launcher

Adobe Photoshop

Mudbox

Adobe After Effects

Adobe Illustrators

 

 

2010 - present

2010 - present

Education

 

Master of Fine Art, 3D Animation | Academy of art university

​January 2011 – June 2014

 

  • President’s Honor List in Spring 2011

 
Ianimate.net

​2010 - 2011

 

  • Advance Body Mechanic with DreamWorks animators

​

Bachelor of Fine arts, Painting | vietnam university of fine art

​2004-2009

 

  • Program in figurative, oil, silk and lacquer painting.

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