DAO LUONG'S ANIMATION
DAO LUONG
E-mail: luongxuandao@gmail.com
Tel: 514-659-2377
Website: http://luongxuandao.wixsite.com/animation
Profile
I am a creative and team-playing person. Capable of creating convincing character performances with given directions or independently. Experienced in working efficiently under high pressure while keeping a high quality output as well as problem solving. I also have the ability to adapt to variety of environments.
Languages
English and Vietnamese
Work experience
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Narrative/Cinematic Animator | EA Motive
2021 to Present
Dead Space Remake
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3D Animator | Ubisoft Montreal
April 2019 to 2021
Rainbow six: Extraction
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Keyframe and Mocap cleanup for in game animations
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Planning and brainstorm for Mocap shooting.
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Integrating Animation into the the engine using State Machine and Animation Graph
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Mentor Junior animator and new team member to adapt to the team's workflow
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3D Animator | Gameloft Montreal
Jan 2017 to April 2019
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Keyframe and Mocap cleanup for in game animations and Marketing trailer
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Planning and brainstorm for Mocap shooting.
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Modern Combat Versus
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Cinematic Animator | Sony Computer Entertainment America
Sept 2016 to Dec 2016
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Keyframe and Mocap cleanup for Cinematic sequences (Including body and facial performance)
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Uncharted 4: The Lost Legacy (Early team member. Works featured in Playstation Experience)
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Farpoint (Playstation VR)
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3D Animator | Infinity Ward
June 2016 to Sept 2016
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Keyframe and Mocap cleanup for In-game animations.
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Call of Duty: Infinite Warfare
3D Character Animator | Lightstream Animation Studios
May 2016 to June 2016
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Keyframe character animation for upcoming Feature Film
Cinematic Animator | Sony Computer Entertainment America
September 2015 to March
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Keyframe and Mocap cleanup for Cinematic sequences (Including body and facial performance)
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Uncharted 4: A thief's end (Skeleton crew)
3D Animator | EA TIBURON
March 2015 to September 2015
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Keyframe and Mocap cleanup for In-game animations.
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NBA Live 16
3D Character Animator | Cloudburst Games (San francisco)
September 2014 to Present
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Talking Magic Rabbit (Shipped)
3D Character Animator | Third Motion. Inc (San francisco)
September 2012 to May 2013
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Responsible for all keyed frame in-game animation and cut scenes for shipped project ZombieYou! 3D.
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3D Animator for company animation Demos.
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Setup, shoot, and clean-up Markerless MOCAP data.
2D/Texture Artist | Game studio north (VNG Corporation)
january 2010 – january 2011
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Create 2D concept and in-game assets for web and social games released in me.zing.vn.
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Responsible for maintaining quality and consistency of the projects.
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Coach and mentor (help members familiar with styles and tools of different projects
2D Art Lead | curious development (a canadian studio based in Vietnam)
​2007 - 2009
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Create 2D concept and in-game assets for mobile and web game.
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Some of the better-known licenses include Star Wars Battlefront Mobile, Medieval: Total War Mobile.· Responsible for reviewing, maintaining quality and consistency of the projects.
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Building workflow for 2D team.Coach and mentor (help members familiar with styles and tools of different projects).
Softwares
3Ds Max
Maya
Motion Builder
Parrot
Animtree
Asset Manager
Perforce
Shotgun
SVN
NX Launcher
Adobe Photoshop
Mudbox
Adobe After Effects
Adobe Illustrators
2010 - present
2010 - present
Education
Master of Fine Art, 3D Animation | Academy of art university
​January 2011 – June 2014
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President’s Honor List in Spring 2011
Ianimate.net
​2010 - 2011
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Advance Body Mechanic with DreamWorks animators
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Bachelor of Fine arts, Painting | vietnam university of fine art
​2004-2009
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Program in figurative, oil, silk and lacquer painting.